

Over the course of the 2 hours that we demoed over 50 people came and tried our game, providing valuable feedback! It was so strange to see people play something that once only existed in your imagination. Devour was publicly demoed at Thomas Haney Secondary’s annual LAN party. Yesterday was a milestone for Devour and a milestone for our growth as a team. gaming roguelike indiedev indie games gamedev In the meantime we hope you enjoy the included track which serves as example of the Low Tide theme with several enemy instruments layering in and out. In the coming weeks we will be taking it easy due to being overworked between school and the crunch from our public demo, but we will still work to bring you weekly development updates! We are overjoyed with the fascinating implication of this system and the sheer quality of music that Jayden consistently delivers on.


When these enemies appear in combat specific instruments are layered into the soundtrack giving every encounter its own unique tone and allowing you to quickly address the situation based off of sound alone. This system works by each enemy being connected to a particular instrument. One of Devours unique features is our use of a modular soundtrack. So it’s time to give Jayden Brown his long overdue chance to let you listen in on our beautifully disgusting world. Compelling atmosphere has always been a goal of the game ever since this project’s conception and our atmosphere is often delivered most beautifully though sound. Last Question is a three person team, but so far the focus of this blog has been prominently on the art and mechanics of Devour. To move further and further towards your goal you must unseal these teleporters by destroying their totems and use them to move closer and closer to your ever more mysterious goal.īut perhaps these teleporters were sealed off for a reason? Gaming Roguelike Indiedev Indie Games Gamedev Paradoxically these teleporters are often sealed off by totems, monolithic structures that serve no purpose but to prevent the use of teleporters in the local area. Teleporters are an invention of the past in Devour and one of the only man made structures preserved by unseen caretakers. Teleportation and the philosophy of tearing something apart and building it again is core to the world of Devour. So for today let’s talk about a familiar concept in an unfamiliar way. Devour is back from the break and will be resuming our weekly updates.Īlthough some aspects of Devour we want to remain a surprise so players so can discover it on their own there are some things we simply cannot wait to share.
